War

War is one of the ways a kingdom can attain a relic to increase their power and become the High King of Exilus.

War Procedure

 * War can be waged as long as the other kingdom has at least 2 relics in their possession, you haven’t declared war on that kingdom in at least 5 days and you have some sort of reason for the war. (It can be something as simple as having a relic that your kingdom really wants).
 * Kingdoms with only 1 artifact in their possession will be granted a strength buff during the battle
 * War must be declared at least two days in advance
 * You must be granted approval from a staff member and the leader of your kingdom must PM the leader of the kingdom in Discord as well as leave a signed declaration delivered to their kingdom.
 * Schedules must be coordinated between the kingdoms so at least 3 players from each kingdom can participate. Kingdoms must attempt to schedule this themselves and bring it up to a staff member; if no rendezvous can be agreed on, then staff will create a schedule.
 * There can be a maximum of 8 players per kingdom, but each kingdom must have an equal amount of warriors
 * War will take place in 3 distinct phases, with each phase fought in a different location at a different time.
 * 3 locations will be selected for each open field and outpost phase (if no outposts). They will be revealed to you so you can scout and make strategies. However, the final location will be selected randomly from those 3.



Notes on War

 * The peace period when the server opens is until the first outpost is constructed, or 5 days whichever is shorter.
 * First high king will be crowned 7 days after the server opens.
 * Kingdoms should build some sort of treasure room to display relics. This will streamline the process of obtaining the spoils of war after phase 3.
 * If the losers refuse to give the spoils/reparations to the winners, the spoils/reparations will be forcibly taken, given to the winners, and the losers will be issued a warning for disobeying a staff request.
 * If phase 2 is at an outpost, all doors in that outpost will be destroyed before the phase starts.
 * Do not go inside portals in phase 2, if you do you will instantly lose that phase and any items gathered will be taken away.
 * If at least 3 members of an attacking or defending kingdom don’t show up to a prearranged battle, that kingdom will lose that particular war.
 * The only exception to this is if in the 3rd phase of a war, a side cannot field 3 people in the event of an emergency, the 3rd phase will be rescheduled. The 3rd phase will only be rescheduled one time.
 * After a phase 3 attackers win, the attacking kingdom’s leader will be transported to the defending kingdom’s relic/resource room to claim their spoils.
 * All battles must be arranged by the players involved and announced to a member of staff. If a date and time cannot be reached, a staff member will arrange a date and time that is final.
 * All items lost on death are forfeit to the winning kingdom. If you lose in phase 2 as an attacker, all items lost on death in that round will be given to the defending kingdom permanently regardless of whether you win in phase 3.
 * If a kingdom possesses a relic with some sort of buff (i.e.: Fisy’s bane with sharpness I), that relic is allowed to be used. HOWEVER, that item is also forfeit upon death and DOES NOT count toward the number of relics the other team will also be awarded
 * In order to receive your portal/spawner after finding a Static Relic, you must construct a building to house it, which must be roughly where the relic was found. The portal/spawner will then be placed by an owner/admin within the constructed building and the area will be given protection.
 * The High King is decided by a plurality of relics - the high king must simply have more relics than anyone else.
 * After the war is over you cannot declare war on the kingdom you have previously attacked for 5 days, you may, however, declare war on a different kingdom after 2 days.

Outpost Restrictions
Outposts are to be a maximum of 100 x 100 blocks. The coordinates for the 4 corners of your allowed area can be found alongside the Static Relic.They can only contain:


 * One small building to house a bed, crafting table, other crafting objects, a few furnaces/blast furnaces/smokers and some chests or barrels. One enchanting table is allowed and the bookshelves needed to max it out. May have a door.
 * One small watchtower with no doors at all, no other objects are allowed except normal chests and barrels. For the purpose of defending the outpost.
 * The building housing the portal or the grinder built around the spawner. These may have a door.
 * All the buildings in your outpost must be accessible with or without a door. And you cannot completely close in any of the buildings.
 * Absolutely no traps at all, we will check.
 * No moats, lava or water.
 * There cannot be walls anywhere near your outpost.
 * No ender chests are allowed in the entire outpost area.
 * Your outpost cannot be in the sky, it must be on the ground.
 * Decoration objects are okay such as plant pots, item frames, paintings, carpet, banners, armour stands, campfires etc.
 * You cannot have your kingdom on top of an outpost and the outpost can’t be within the borders of your kingdom. You can’t surround the outpost with your kingdom’s borders either. (e.g. go 100 blocks out and claim all the chunks around it in a square leaving the outpost in the middle) An outpost cannot be within 100 blocks of your kingdom in any direction.

Do not bend these rules by trying to place things outside the borders, you will be caught and punished.

Allowed Equipment
(per round, not cumulative)


 * 1 Set diamond armor (no enchants)
 * 1 Crossbow with quick charge or 1 Bow w/ power 1 no infinity
 * 32 Arrows
 * 8 Special Arrows
 * 1 Shield
 * No ender pearls
 * 1 Diamond sword or diamond axe (No enchants)
 * 1 Flint and Steel
 * 1 Water bucket
 * 1 Bucket of milk
 * Elytra only for scouting
 * 16 Food (All except golden foods, suspicious stew and chorus fruit)
 * 2 Golden Apples
 * 3 Potions
 * Any relics that are armour/weapons if you wish (Beware, these can and will be lost)